LOCATIONS

GRAPHICS QUALITY
px ratio
cap
world
map
detail
(u)
VRAM
(MB)
DETAIL = ground texel at 300u reach; each location sets its own reach and scales it. VRAM covers all three maps (world + player + doors).
DEBUG
normal
multiply
screen
overlay
darken
lighten
color-dodge
color-burn
hard-light
soft-light
difference
exclusion
hue
saturation
color
luminosity